World Gaming Magazine
19 WGM #51 2017/10 wgm8.com 首届女子电竞嘉年华于上月在新濠影汇举行,来自全球各地的女子电竞团队在澳门 聚首一堂。 The inaugural Girl Gamer eSports Festival at Studio City saw all-female eSports teams from across the globe descend on Macau last month. 随 着首届女子电竞嘉年华于九月在澳门新濠影汇圆满 落幕,毋庸置疑女性在电子竞技中的参与度将日益 提升,从而打破博彩只为男性专属的刻板印象。 此次活动为期三天,由当地电竞推广组织——进步电 子竞技会鼎力支持,吸引了来自中国内地、香港、美国、 加拿大、欧洲,当然还有澳门的女子战队的参与,在两场 邀请赛中角逐40,000澳门元头奖,竞技项目包括《英雄联 盟》和《反恐精英》等。 最终折桂的是中国战队Dream and Reality,这势必 激励她们憧憬更广阔的施展舞台。 26岁的战队队长Emilie Girido表示:“总体来讲,在 澳门的这场竞技很棒,我们很享受。” 主赛事以外,此次嘉年华还在新濠影汇举行了一场别 开生面的《部落冲突:皇室战争》,本澳几位选手在这个 人气手游中表现出色。 女子电竞嘉年华在全国范围内透过优酷、熊猫直播、 新浪、全民直播、虎牙直播和爱奇艺等现场直播,并透过 Twitch.tv向海外播送。 预计2017年将有三亿八千五百万人左右观看电子竞 技,全球观众人数将于2020年增长至五亿九千万。在线流 媒体平台的不断涌现,尤其是Twitch.tv,已经成为电竞增 长和推广的核心。 电竞为澳门的经济多元化提供了又一个平台,希望它 能在促进城市经济增长方面逐步发挥重大作用。 女子电竞嘉年华赞助商凯顺能源集团董事布莱恩•安 德森称:“我们视其为新事物,一个不同于以往我们所见 所闻的事物。这是一项增长势头迅猛的运动,有助于促进 无国界和无障碍的交流。” W ith the success of the inaugural Girl Gamer eSports Festival at Studio City inMacau in September, there is no doubt that the growth of women’s participation and inclusion ineSports ishere tostay–breaking the stereotype that gaming is exclusively a man’s world. The three-day event, organized in conjunction with local eSports promoter Grow uP eSports, attracted all-female teams from China, Hong Kong, the US, Canada, Europe and of course Macau to battle it out for a MOP$40,000 top prize in two invitational tournaments featuring popular games League of Legends and Counter Strike. In the end, the last team standing was China’s Dream and Reality, who will now look to build on their success on a wider stage. “Overall, it was a ‘GG’ (good game) – as us players call it – and we enjoyed being here in Macau,” said Dream and Reality captain, 26-year-old Emilie Girido. Aside from the competition proper, the festival saw a ClashRoyal competition held in the ballroom lounge at Studio City with several local Macau players proving quite strong in the highly popular mobile game. The Girl Gamer eSports Festival was live streamed throughout China on Youku, Panda TV, Sina, Quanmin.tv, Huya.com and iqiyi.com and to the rest of the world through Twitch.tv. It has been estimated that around 385 million people will watch eSports in 2017 with the global audience growing to 590million by 2020. The increasing availability of online streaming media platforms, particularly Twitch. tv, has become central to the growth and promotion of eSports competitions. And with eSports providing another platform for Macau’s economic diversification, it is hoped that it will eventually play a significant role in further boosting the city’s growing economy. 文Joseff Musa By Joseff Musa
Made with FlippingBook
RkJQdWJsaXNoZXIy OTIyNjk=